Tuesday, August 28, 2012

EVE A to Z Has Some REALLY Helpful Guides!


As I mentioned in earlier posts, I've returned to the game after a year hiatus. I had a really amusing, and perhaps unique, experience the other night. 

I was doing some ratting in null-sec, and I couldn't quite remember how you calculate the optimal range for your guns. The new tool-tip, while nice, only tells you the "optimal" range and your falloff range. It doesn't tell you your real optimal range (optimal range + 1/3 x falloff).

I thought about asking in one of the alliance channels, but I was reluctant to because it's a pretty noobish question for someone of my experience with EVE gunnery. Then it hit me: I'd written a guide on this very topic on my blog! So I went to my blog, found the guide, and found my answer. I thought this was rather ironic and hilarious. Here I was, a year in the past, re-teaching present me how gunnery works. That may be one of the few ways you can experience such irony without building a time-traveling DeLorean.


Although I took a break from the game, and a bit of a break from the blog, the guides remain the most popular of my articles. 

If you're a newish player using the guides, please keep in mind most of them were written a year or more ago. 

If you find anything that is now wrong or out-of-date, please make a comment in that blog post and I'll see what I can do to fix it.

Monday, August 20, 2012

One Reason Why EVE is Broken - or Raise Your Hand if You Fly a Drake

 

I recently did something I swore I would never do. I trained to fly a Drake. I started this game flying Amarr ships. I naively thought I would fly ONLY Amarr ships. I rolled Amarr because I wanted to fly Amarr ships. Why? Because, unlike many of the spaceships in EVE, I thought a lot of the Amarr ships looked pretty cool. 

Well, I got over that some time ago and started training Minmatar ships. I love Minmatar ships. Even though most of them are ugly, they're bad ass, and I love the versatility many of them provide. At that point I figured I was pretty okay. I mean, I could fly two of the four races' ships, surely that would be enough?

I was wrong. Before my extended hiatus in EVE, Drakes were the FotM. It seems they still are to some degree. So I guess they're more the flavor of the year. Now in any game you're going to have your players who go for the most optimized style of play they can--whether it's their build in a game like RIFT, or the ship they fly in EVE. I get that. It's unavoidable. 



However, considering the sheer number of ships one can fly in EVE, the fact that so MANY people in the game fly ONE ship, whether for ratting, missions, complexes, or null-sec PvP fleets, to me says the game is broken. 

Can CCP not see this? Or do they just not give a shit? I find it hard to believe they don't give a shit, and I'll tell you why. CCP obviously takes a lot of pride in this game. Some people would say too much pride, and I wouldn't disagree with them. Surely they would like to see as many of the ships they spent time and money to design used as possible. Surely the creative parts of their souls shrivel just a little when they see all those Drakes out there.

I know, I know. CCP is "re-balancing" their ships. At the rate they're going, though, it could be 10 years before they're done, and that will be 8 years beyond the point where they needed to be re-balanced again. 


Also, I question some of their choices of what to re-balance first. I get starting with the frigates. Start small, just to make sure you know what the fuck you're doing. But MINING ships? Really? Out of all the ships in the game, you decide MINING ships should be re-balanced first? Maybe they were just the EASIEST to re-balance after frigates. I would think battleships and battlecruisers would be a little higher on CCP's priority list. 

So, yeah, I whored myself out to the damned Caldari Navy (or whatever the fuck they're called) just so I could participate in more aspects of the game. Plus, every time I ask for a fit, I get five people giving me Drake fits. If you can't beat 'em, join 'em. When in Rome and all that. 

I just really think this is broken, and I find it discouraging that I've been away from the game for almost a year, and the same annoying shit is going on. There are still shield-tanked Drakes everywhere. I suppose there is a silver lining to this dark cloud of sameness--if you ever wonder what New Eden would look like without capsuleers, all you have to do is remove Drakes from your overview....

Fly smart.

(Note: Segments of this post have been exagerrated for emphasis.)

Monday, August 13, 2012

First Impressions in Null-Sec - or Why Null-Sec is Awesome



As I mentioned in my last post, I have recently moved to null-sec for the first time in my EVE career. 

Prior to this, I spent some time in high sec doing the usual mission running. I got up to level IV missions, but found running missions incredibly boring. Unlike many people, I enjoy questing in other games (specifically RIFT), but the mission running experience in EVE leaves a lot to be desired. It's tedious, repetitive and boring. 

Personally, I feel that CCP uses the sandbox nature of EVE as an excuse to not develop adequate PvE content for the game. Just because it's a sandbox doesn't mean the full burden of telling the story of the game should fall upon the players' shoulders. Sure, the players are a big part of the story of EVE, especially in null-sec, but there are many NPC factions with their own stories to tell. CCP could do a lot to improve this game by doing more with those stories--putting more missions out on a regular basis, for one. Missions that reflect the changes in the game and the storyline. But I digress.

Though I did the mission thing, I've spent most my previous time in EVE living in wormhole space. Anyone who's lived in a wormhole before knows what a unique experience it is. You know how much is involved in the day-to-day life of a wormholer. Those of you who've never lived in w-space have no idea how easy you've got it. What I originally found exciting and adventurous about w-space eventually became tedious, though (as so many things in this game do). Things like the constant scanning and trading of bookmarks (every day). I also didn't anticipate how much the isolated nature of the space would affect my game. If you're in an active corp, and lots of people are on, you can have a lot of fun. But if there's not many people on when you log in, your options are rather limited. Even if you are lucky enough to be in an active corp (and one where the active players are actually IN the wormhole), you don't see other corps very often, so your PvP options are rather limited.

Living in null-sec is very different. I know many consider null-sec to be the "end game" of EVE, and in some regards I think it is. But if by "end game" you mean a challenging arena where only the most skilled players will thrive, then the end game of EVE is wormhole space. In comparison, null-sec is easy mode. I'm not complaining, not at all. As I said, I eventually found w-space living rather tedious and boring. However, I have been very surprised by null-sec, as I expected it to be challenging to live there. In fact, as others have said, I've found it at least as easy to live in as high sec, if not more so.

I have been having a BLAST in the week or so I've been in Fountain (with a brief excursion to Delve). Moving to null-sec from w-space has been like when you travel to another country and then return to your home country. Suddenly you're aware of all these wonderful things in your country you've never even thought of before. Things you've taken for granted and only became aware of when you lived somewhere where you had to make do without them. 

Here's just a short list of the wonderful things about null-sec from a wormholer's perspective:

  • There are stations! I don't know why, but for some reason I expected null-sec to only have PoS's (like w-space). I was surprised to learn there are actual stations there. The existence of stations is the source for quite a few of the things I love about null-sec.
  • You can repair your ships! You don't have to fit a hull repairer and armor repairer to repair battle damage to your ship. This is so great!
  • You can insure your ships! In w-space, the only way you can insure a ship is to fly it to k-space. As many of us move our ships in packaged and assemble them in the wormhole, we're often flying uninsured ships. The insurance payouts aren't a lot of ISK, but it really adds up in the long run.
  • There's a market! I love playing the market, and it's so nice not to have to ship ALL your loot somewhere to sell.
  • Corporation bookmarks! Ok, I know this is a new feature of the game, and not limited to null-sec, but when I lived in w-space, this was but a wet dream. I'm sure it makes life SO much easier for the wormholers.
  • You don't have to spend an hour scanning to have something to do. You don't have to go get a mission to have something to do. I've been ratting belts to earn ISK, saving up enough to get a ship to run anomalies and complexes. You just warp to the belts, you know? Even for complexes, you just use the ship-board scanner and there you go. You don't have to launch probes, scan, make book marks, and then re-ship (after sharing the bookmarks with the corp, of course) to go shoot some rats in the face.
  • LOCAL. I have no sympathy for someone who gets ganked in null-sec while ratting or mining or whatever. In w-space, the only way you have ANY idea what's out there with you is by constantly hitting your d-scan button like a monkey is some kind of twisted lab experiment. Having local (not to mention alliance tactical communication) is easy mode indeed.
  • So many people and they're all blue! Part of this is because I'm in such a big alliance, I'm sure, but there are people everywhere. I have to hand it to TEST, nearly everyone I've met so far is very friendly and helpful. I made a good amount of ISK yesterday just salvaging anomalies in my Noctis. People saw in local that I was salvaging and starting giving me bookmarks. Pretty soon, I could barely keep up. In a NOCTIS! That's a lot of salvage! Even if no one is on in my corp, there are ALWAYS people on in the alliance. There are ALWAYS fleets. There is ALWAYS something to do.
  • The fleets. I participated in my first null-sec fleet this weekend. It was a lot of fun, and I didn't have to wait an hour for it to form up. I just jumped in and started shooting people.
  • Jump bridges are awesome. I'd never seen a jump bridge before. The first time I used one, I clicked the jump-through by accident, and the resulting explosive noise in my headset almost made me wet my pants. The visuals are really cool when a whole fleet jumps through a jump bridge at once.
I have had two big complaints about this game. One is the UI, which still sucks. Yeah, there have been some changes since I left, but it's still the worst UI I've ever seen in any game. The second is that it takes so long to do ANYthing in this game. With RIFT, I can log on and literally be doing something fun within a couple minutes--whether that's doing quests, doing a dungeon, doing a raid, running onslaughts, closing rifts, running a warfront, or fighting in conquest. In EVE it's always been at least half an hour (often more) before I could be doing something remotely fun (and that's stretching the definition of fun quite a bit). In null-sec it's a little better. Still not great, but better.

To all of you who said, "You should move to null-sec," when I complained about EVE, I say to you, You were right! The game still has a LOT of problems, but I'm having more fun in null-sec than I've had yet in the game. Will it be enough to keep me "hooked"? We'll see. I kind of doubt it, but that's due to inadequacies in the game, not to the people in null-sec. 

EVE is a game that, in my opinion, isn't inherently fun. It takes a special kind of player to enjoy this game. Someone who doesn't mind the learning cliff, someone who doesn't mind a little math. But mostly it requires players who are willing and able to MAKE the game fun, whether through their corps and alliances, or the various forms of meta-gaming. It's the players who can do this that stay in the game. 

To be honest, I'm amazed EVE has survived this long. I think it's completely due to the players that it has. It's their drive and creativity that makes the game (seem) worth playing (well, that and the Sunk Cost Fallacy). The EVE community seems to think a lot of itself, and at least in one regard, I think that opinion is earned--we've taken lemons and made some lemonade. 

Fly smart.

Thursday, August 9, 2012

I Have Returned


Greetings New Eden. 

After a bit of a hiatus, I have returned to EVE. Like many do in this game, I got burned out. I'm sure it was at least partly due to the marathon sessions I'd been putting into the game for over a year. I'm someone who tends to fixate on something when I enjoy it, but I'm also someone who gets sick of anything he does too much. So I took a break. Turns out it was a good move. 

To be honest, when I first left the game, I didn't think I'd ever be coming back. I was burned out, and there had been some things happening with CCP and the community that soured the taste of EVE for me. Time passed, and I played a lot of RIFT.

Gradually, though, I found EVE creeping into my thoughts. Time away from the game gave me the distance I needed from it to gain a new perspective. I came to realize that I'd liked the IDEA of EVE, it's potential, much more than I'd liked the actual game play. But still, that idea had a hold of me, and I began wondering what changes had been made, and whether they would be enough to make the game fun.

I knew I had more than enough ISK to buy a PLEX, so I decided, what the hell? I'd give it a shot. 

Of course, the immediate question was one we all must answer: What to do?

When I'd left EVE I'd been a member of Lonestar Exploration, a wormhole corporation. I felt I'd had enough experience with wormholes for now. I wanted to try something different, experience a new side of EVE I hadn't experienced before. Two things immediately came to mind.

PvP

I've had some experience with PvP, but not nearly as much as I'd like. The best moments I've had in EVE have almost all been PvP moments.

NullSec

I'd had zero experience in nullsec. To be honest, I'd never had any interest in it. My first corp in the game was AIEU (I'd been a member of their guild in WoW). When they decided to move to nullsec, I left the corp to explore wormholes. 

I don't think anyone would argue that nullsec is a HUGE part of EVE. Here was a major facet of the game I'd never even seen before.

Then I read about some of Jade's experiences (the host of the Lost in EVE podcast). It sounded like he was having a lot of fun. That sold me.

So yes, I'm back in EVE. I've rejoined my old friends in AIEU, and I am now part of the TEST alliance. I just moved out to Fountain a couple days ago. I've had some eye-opening experiences, but I'll save those for another post.

I want to thank all my readers. I know I've been sporadic in my posts lately, and none of them have been about EVE. I appreciate those of you who are still reading the blog. I checked the stats, expecting to see that the blog had fallen into obscurity, but I am still getting a lot of readers. Most of them seem to be coming to view the various guides. I'm glad to see that, glad to see the guides are informing people. I just hope they're not too terribly out of date.

Thanks again readers! And keep reading! 

Fly smart.